Six Tiers, Drawn as the Skyline
The Hierarchy of Personal Branding is the board itself: every tier from Unconscious Incompetent to The International Icon.
A simulation of building a personal brand over time, played as a walk toward Brand City. Choose who you are and the tier you are aiming for, then spend each week’s energy on posting, networking, pitching press, publishing, investing, writing a book, and launching a podcast, and watch each move play out on the road. Followers, credibility, reputation, and money compound into Brand Power, with every number in view.

Identity Quest™ teaches Identity Positioning™ by making it playable rather than readable. Every choice costs energy, and every week shows what it built.
Pick a motivator (money, mission, vanity, or a balanced Combo), an archetype, a career, an age, and the tier you intend to reach.
A weekly energy budget goes to personal and business posts (scored on the Skyline Strategy, two about the work for every one about life), eleven networking moves, pitching press, investing, a book with client testimonials and a foreword, and a podcast with guests. Strategic Dilemmas put your values to the test along the way. Then lead a team you hired, host your own events, look after your community, and learn the skills that make every move better.
Followers, credibility, reputation, and money add up to Brand Power, and you see it happen: each move plays on the road, your followers line it, and your office grows a room at a time with every hire, launch, and investment, and Brand City opens a building for every milestone you reach. A monthly Brand Audit scores The Five Personal Brand Pillars as live meters.
Brand Power rises through the six tiers of The Hierarchy of Personal Branding, from Unconscious Incompetent to The International Icon: the six towers of Brand City, at the end of your road.



Screens from Identity Quest™ v4.4.1 and earlier. The current version is v4.4.5, and every change since is in the Update Notes (opens in a new tab). Figures shown are gameplay, not MCG data.
In Identity Quest™, you walk the road to Brand City, and every move plays out on it. Run a business with a team you hire and an office that grows a room at a time. Host your own events, choose how you look, and build a city that opens a building for every milestone. Plan your calendar months ahead, play alongside friends who appear on your road and in your city, and race a Rival who plays by the same rules. The numbers stay on top the whole time.



The game carries MCG’s doctrine into every week of play, so the lessons of the Doctrine Library are felt rather than read.
The Hierarchy of Personal Branding is the board itself: every tier from Unconscious Incompetent to The International Icon.
Omnipresence, Credibility, Seamless Branding, Reputational Health & Risks, and Marketability, shown as live meters.
The Skyline Strategy’s ratio lives inside the Seamless Branding pillar, as it does in the method.
The three reasons to build a personal brand, plus a balanced Combo, each change how a run unfolds.
Decisions tied to Identity Positioning™ doctrine, where the easy answer is not always the right one.
Purchased shortcuts carry a delayed backlash, against MCG’s stated ethic: earned, never bought.
Balance beats volume: repeated actions lose freshness within a week, and varied weeks earn the lucky breaks. Doctrine badges reward the behaviors the Manifesto teaches. The game’s numbers are tuned for play; the doctrine itself lives in the Manifesto and the Brand Audit.
Identity Quest™ is a free teaching tool from Mashman Consulting Group, released in 2026. It is never sold, and it is not part of a paid engagement. Start with Play Free as Guest: no account is needed to begin. A free account saves your run across devices and adds Friends.
The Player’s Guide covers the game in seven chapters, from your first week to Brand City, with screenshots throughout.
Download the Player’s Guide (PDF) (opens in a new tab), 2.4 MB, 46 pages, to read offline or print.
The game is built and updated by the team at Mashman Consulting Group. Each release lands here from the game’s own Update Notes.
People you have worked with now vouch for you, friends can collaborate three times a day, and ten years of simulated play tuned the long game.
Outfits for everyone, hair that looks like hair, friends you can see and like, and a Rival that thinks.
How you appear to friends and on The Walk, investments in your own wellbeing, strain that matters, a calendar six months long, and your own affiliate program.
Yes. There is no purchase and no paywall. Start with Play Free as Guest on your device, then sign in with a free account to save your progress across devices and play with friends.
Yes. The Identity Quest™ Player’s Guide covers the game in seven chapters, from setting up a run to Achievements, Friends and Brand City. Read it at identityquest.press/guide (opens in a new tab) or download it as a 46-page PDF (opens in a new tab).
Identity Positioning™, the methodology behind Mashman Consulting Group: The Hierarchy of Personal Branding, The Five Personal Brand Pillars, the Skyline Strategy, and the difference between building a name and buying one.
No. Thresholds, scores, and prices inside the game are tuned for play. For a real reading of a personal brand, take the Identity Positioning™ Brand Audit.
Anyone 16 or older who wants to understand how a personal brand is built, from a first follower to a name known around the world.
Identity Quest™ shows how a personal brand compounds. An engagement with MCG builds yours.